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Fairy Tail logo

ナツ ドラグニル Natsu Dragneel

Natsu Dragneel

Natsu Dragneel
Natsu Dragneel
Natsu Dragneel
Natsu Dragneel
Natsu Dragneel (ナツ ドラグニル, Natsu Doraguniru) adalah karakter pria utama dalam Fairy Tail. Natsu Dragneel orangnya sangat sembrono dan suka bertengkar dengan teman-temannya. Dia memiliki hubungan kompetitif dengan rekan timnya,yaitu Gray Fullbuster dan Erza Scarlet. Gray cenderung untuk menghina Natsu, sehingga mereka sering bertengkar. Sementara hubungannya dengan Erza, penyihir kelas S, adalah Natsu sering menantang Erza untuk bearadu kekuatan dengannya. Dan itu merupakan cara bagi Natsu untuk membuktikan seberapa kuat dia. Meskipun sifatnya yang sembrono dan keras kepala, Natsu juga terampil dalam menggunakan siasat dan dapat mengetahui kemampuan lawan dan kelemahannya dengan sangat cepat. Ia juga sangat setia kepada Fairy Tail, dan tidak memperbolehkan siapa pun untuk menghina Fairy Tail. Kelemahan Natsu adalah mabuk kendaraan,motion sickness, termasuk kereta api, dan bahkan jika ia digendong. Satu-satunya pengecualian untuk mabuknya itu adalah diangkat oleh Happy.

Hiro Mashima si pengarang Fairy Tail






Hiro Mashima (真島ヒロ Mashima Hiro?, born May 3, 1977) is a Japanese manga artist most known for his fantasy manga Groove Adventure Rave, published by Kodansha's Weekly Shonen Magazine, from 1999 to 2005. The series was later adapted into an anime. However, the anime adaption was cancelled before it could complete the series.

In 2003, he collected some of his one-shot titles in two volumes: Mashima-en- Vol.1 & 2. Those stories include, among others, Cocona, "Xmas Hearts" and "Fairy Tail", a sort of prototype for his latest work.

In 2006, he began his current ongoing series, another fantasy manga called Fairy Tail, serialized in Kodansha's Weekly Shonen Magazine which has been adapted into an anime and has aired on TV Tokyo since October 2009. He also published the one-shot manga Monster Soul during the same year.

Hiro Mashima was a notable guest at the 2008 San Diego Comic-Con. He has one daughter.[1]

taken from http://en.wikipedia.org/wiki/Hiro_Mashima

Fairy tail's logo

Fairy tail's logo

Fairy Tail




Fairy Tail by Hiro Mashima

Shaman King

Blocked
Team The Moon

Boris Tepes Dracula

Peyote Diaz

Marion Phauna
ドル=バートン Big guy - Bill Burton
Hang Zeng Ching

Turbin

Anahol Pokki

Silent Hunter

silent-hunter
silent-hunter
silent-hunter
silent-hunter

Silent-hunter III from Ubisoft

Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of United States Navy. Most contemporary US submarines and Japanese warships are featured along with some generic merchants. Silent Hunter has received high appraisal from subsim aficionados and is considered to be the best Pacific War subsim of its time.

A single encounter generator is available, but the standard mode of play is the career mode, where the player must take their boat to patrol far behind enemy lines with the mission to search for and destroy any enemy shipping. For best success, the player should concentrate their search on shipping lanes, which may be deduced from contact reports. The boat is actually commanded by crewing various stations in first person (no crew is visible, even though their voices are heard), which is usual in the genre.

The game models many characteristics of World War II-era submarine warfare, such as the faulty Mark 14 torpedo and anti-submarine warfare tactics used by Imperial Japanese Navy. However, wolf pack tactics are not available, even though US Navy did use them to some extent.

SVGA mode is used, but the graphics are in 2D, which was old-fashioned by the time of the release. However, the game (rather exceptionally) models spherical Earth by having visibility be limited by the horizon.

The game was re-released in 1997 under the title Silent Hunter: Commander's Edition, which had the original release with all official patches applied, some additional patrol zones and a scenario editor.

No multiplayer modes are available, but because the game-play is based on randomness inside certain patterns, it inspired an off-line Internet campaign Pacific Thunder.[1]

This article taken from http://en.wikipedia.org/wiki/Silent_Hunter